ISSN 3028-0877 | e-ISSN 3155-6043


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PANTAO, an International Journal of the Humanities and Social Sciences, with ISSN 3028-0877 | e-ISSN 3155-6043, is an annual journal that serves as a scholarly platform dedicated to the exploration and dissemination of research in the disciplines of humanities and social sciences.

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Authors

Arianne Zwen M. Santos*
College of Engineering, Bulacan State University
Bulacan, Philippines
Email: santoszweny2@gmail.com

Ericka Joyce S. Hatague
College of Engineering, Bulacan State University
Bulacan, Philippines

Yzah Marie DS. Roque
College of Engineering, Bulacan State University
Bulacan, Philippines

Angelina Yabut
College of Engineering, Bulacan State University
Bulacan, Philippines

Engr. Alexander M. Aquino
Bulacan State University
Bulacan, Philippines

Abstract

The study was conducted on the difference in the study behaviors of online gamers (casual and competitive) among the third-year students at Bulacan State University in Computer Engineering. Specifically, it sought the response to the question of whether the role of the status of gamers is significant in respect of time management, study consistency, and focus. An online survey was employed as the means of collecting data, and the quantitative research design was applied in the study that involved 30 BSCpE third-year students. The participants had been categorized into casual and competitive gamers based on their gaming patterns. An independent sample t-test was used on the two groups to compare their mean scores. The results indicated that time management shows a significant difference (p = 0.026) as casual gamers were able to manage their time better than competitive gamers. On the other hand, the statistical analysis shows no significant disparities in study consistency (p = 0.607) and focus (p = 0.244). These results indicate that the classification of gamers may have a significant effect on the time management skills of students but not on the consistency and focus of students.

Keywords: Time management, study consistency, academic focus, casual and competitive online gamers.

*Corresponding author
DOI: http://doi.org/10.69651/PIJHSS0501882

Recommended citation:
Santos, A. Z. M., Hatague, E. J. S., Roque, Y. M. D., Yabut, A., & Aquino, A. M. (2026). The Gamer’s Paradox: A comparative study of time management, study consistency, and focus between casual and competitive online gamers among Third-Year Computer Engineering students at Bulacan State University. Pantao (The International Journal of the Humanities and Social Sciences) 5 (1), 9930-9937. http://doi.org/10.69651/PIJHSS0501882

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