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PANTAO, an International Journal of the Humanities and Social Sciences, with ISSN 3028-0877 | e-ISSN 3155-6043, is an annual journal that serves as a scholarly platform dedicated to the exploration and dissemination of research in the disciplines of humanities and social sciences.

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Author

Jean O. Agulay*
Filamer Christian University, Roxas City, Capiz, Philippines

Abstract

This true-experimental research design investigated the effect of using Roblox Math game application and conventional teaching strategy in teaching mathematics on the Numeracy Skills of Grade 9 struggling learners of Nicomedes R. Tubar Sr. National High School for school year 2025 – 2026. The participants of this study were the seventy-nine (79) struggling students of Nicomedes R. Tubar Sr. National High School, for the school year 2025-2026. The data in this study was gathered using a 53-item researcher-made Mathematics numeracy skills test to measure the numeracy skills of the Grade 9 struggling students. The descriptive statistics used in the study were the mean, standard deviation, and Cohen’s d to summarize the data.  Moreover, for inferential statistical tools, the t-test for independent and dependent samples was used. The alpha level of significance was set at 0.05. Based on the results, the major findings of the study were the following: The numeracy skills of Grade 9 learners in the pretests of both the control and the experimental group were “very low”. While after the intervention, students in the experimental group had “very high” numeracy skills and the control group was “high”. There was no significant difference in the numeracy skills of Grade 9 struggling learners in the pretests of the control and experimental groups. There was a significant difference in the problem numeracy skills of Grade 9 struggling learners in the pretests and posttests of the control and the experimental groups. There was a significant difference in the numeracy skills of Grade 9 struggling learners in the posttests of the control and experimental groups. There is a significant difference in the numeracy skills of Grade 9 struggling learners in the pretests and posttests of the control and the experimental groups. There was a significant difference in the numeracy skills of Grade 9 struggling learners in the posttests of the control and experimental groups. The effect size of Roblox Math game application in the numeracy skills of Grade 9 struggling learners was large.

Keywords: Roblox math game, numeracy skills, struggling learners, true-experimental research, mathematics education.

*Corresponding author / Email: jean.agulay@deped.gov.ph

DOI: https://doi.org/10.5281/zenodo.21379411

Recommended citation:
Agulay, J. (2026). Effect of Roblox math games on numeracy skills of struggling Grade 9 students. Pantao (International Journal of the Humanities and Social Sciences) 5 (3), 1271-1294. https://doi.org/10.5281/zenodo.21379411

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